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Impossible Space 

How do we interpret what we see into a coherent notion of environment? And how would people respond to the inability to do this? Impossible space was a virtual reality experience where the user is placed in a series of simple spaces where their investigation of the spaces is used to obstructs their understanding of the geometry of the virtual world they inhabit.


Using the positional data from the VR headset the user’s movements continually changed the ambient lighting conditions dissolving the edge and surface definitions which the user is directing their attention too rendering their environment only fleetingly legible.


the installation explored the boundary between the virtual and real world. The inflatable structure takes on the average colour of the virtual experience so that the virtual world and exploration of the user informed the collective experience in the real world.

This project was a collaborative research project done at the Bartlett (Interactive Architecture Lab) overseen by Ersinhan Ersin, Virtual reality developer and creative coder for Marshmallow Laser Feast, using VVVV to interface with the Oculus Rift DK2, Arduino and DMX controller.

Team: Alex Kendall White (UCL), Cristina Tarquini (MLF), Yiyi Wang (UCL)

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