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Flux II

The built environment is often conceived as an explicitly visual curation where sound is an afterthought where acoustic elements are typically added retrospectively to environments where the acoustics are ‘wrong’. Flux is a series of installations and experimental pieces I produced between February and October 2016 which were designed to investigate our relationship with our spaces and each other through acoustic performance.


With the supervision of Paul Bavister (Architect at Flannigan Lawrence, award winning specialists in acoustic design) the series began with producing graphical simulations using Mass FX within 3ds Max and Ladybug within Grasshopper of sound carry and diffusion and reflection culminating in two installations which explored the creation of dynamic and controllable soundscapes.

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